Generals Zero Hour Maps 8 Players
Greetings Generals,If you're having problems connecting with other players in Generals or Zero Hour, this video guide by Zero Hour expert player and caster, -DoMiNaToR- is going to be what you want. It's the most comprehensive and easy to follow guide we've seen so far and thoroughly.
Players: 8 player map, 2 to 4 human Players vs 4 AI Enemys IMORTANT: For Challenge Set Enemy player 8 to USA SW general AND Far East Spot > map type: CompStomp cooperative team of 4 human players vs 4 AI enemys map goal: Destroy All AI Enemys strategies: The chemical Spill Will clear when the timer Ends. Players can build only ground units, however every player has access to Inf, Stealth and Lazer Through their SupplyCenters (USA sides must use SupplyStash in their build que) Players should Check their Build menus As there are many extra units and upgrades available from Inf, Stealth and Lazer buildings/dozers. Each player Has 3 Supply Dock to use that will NOT run out of funds (Players MUST NOT take supplys from other players!) IMPORTANT: Player MUST work together to be able to beat the enemies! File Size: 28.2 KB File Type:.zip Max Players: 8 Author: thebunnybruce 25532 downloads. Prepare to be crushed by Dirt's Destruction Derby! The battle heats up as eight players converge at the center choke point making for an intense fight. Those who survive will have to face a wall of bunkers before dealing with the enemies base defenses.
Divided by water this eight-player money map will keep you on your toes as you square off against four opponents. With a 4 x 4, top vs. Bottom setup, this map is ideal for multiplayer matches.
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Plenty of tech buildings and supplies should keep you going for hours. File Size: 51.5 KB File Type:.zip Max Players: 8 Author: josephbrey4 125047 downloads. From the Author: This map is the ultimate in building-crashing, tower-smashing warfare. The map is divided down the center by a large Middle-Eastern city, which is located atop steep cliffs with only three access routes on either side. With a surplus of supply crates and tech buildings situated in the heart of this dusty metropolis, he who controls the city will almost inevitably dominate the battlefield.
I worked very hard on this map to provide players with numerous strategic opportunities. Despite all the advantages that the city provides, trying to remain in control can be quite difficult. The city is littered with countless low-armored towers which, when destroyed, can collapse and single-handedly take down several buildings as well as anything else in its path (such as passing tank division, perhaps?). If a tower is fired upon from the correct angle, one can actually cause a devastating domino-effect of falling towers. (I know, maybe not that realistic, but come on, falling towers are so much fun!) In addition to these unstable spires, other buildings are also carefully placed to provide players with certain tactical advantages (I won't give anything away here; play the level and discover them yourself!). If all else fails and the enemy keeps pushing you back farther and farther, I set aside a small region of the map on each side of the city where players can make a 'last stand.'
Here, rivers provide only a small bottleneck for incoming ground forces to pass through. As long as you have some spare funds, who knows how much havoc your remaining forces can wreak! Just be careful about building too close to those structures with the radiation symbols on the sides. I payed a lot of attention to artistic detail when I created this map. See if you can envision the purpose behind each aesthetic feature; try to picture the struggle U.N.
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Forces are going through as they fight to remain in control of this hostile region. File Size: 51.6 KB File Type:.zip Max Players: 8 Author: DoubleBET 130243 downloads.